Random post of my 3D modeling and other things

Wednesday, September 30, 2020



Modeling process is complete and next I'm going to setup the bones to be animated. Clothes and shoes texture will most likely be baked on.


(in-game appearance)




hair by Miccall
base model by: makehuman



Wednesday, July 22, 2020

Getting Sick these days

Need to go outside once in a while because I kept getting sick in my room. Otherwise I would of been got a lot of it done. Will eventually get to adding an armor piece to the right arm.






Thursday, July 16, 2020

Started 3D modeling again



Using a model done in makehuman as reference seems like the
best approach, so far it's still missing both feet, lower arms, and the head.
Apart from that I will make a sword for the character. Model is 2k tris as it is on the picture.

In the story, this character took the weapon and leftover gear from a slain hero
and tries to prove her worth.
After the first map the character will switch to her superhero costume.

Thursday, April 16, 2020

Godot - What I've learned

Over the course of my limited free time I had I spent from reading the online manuals to youtube videos. Even such things as reddit for advices, even though I never really had to post. The good old fashion post is where I can find all my answers so far. 

(Old multi-mesh style uses many draw calls) 

- scrolling lightening attack is for possible long range attacks
- basic water effects along with omni lights
- panorama sky was great, but settling for something else eventually

- basic depth detection straight from the manual
- uses "meshinstance" instead of viewport method