Random post of my 3D modeling and other things

Thursday, April 16, 2020

Godot - What I've learned

Over the course of my limited free time I had I spent from reading the online manuals to youtube videos. Even such things as reddit for advices, even though I never really had to post. The good old fashion post is where I can find all my answers so far. 

(Old multi-mesh style uses many draw calls) 

- scrolling lightening attack is for possible long range attacks
- basic water effects along with omni lights
- panorama sky was great, but settling for something else eventually

- basic depth detection straight from the manual
- uses "meshinstance" instead of viewport method