Over the course of my limited free time I had I spent from reading the online manuals to youtube videos. Even such things as reddit for advices, even though I never really had to post. The good old fashion post is where I can find all my answers so far.
(Old multi-mesh style uses many draw calls)
- scrolling lightening attack is for possible long range attacks
- basic water effects along with omni lights
- panorama sky was great, but settling for something else eventually
- basic depth detection straight from the manual
- uses "meshinstance" instead of viewport method


